Nathan Kelber
- Lawrence Technological Unviersity and University of Maryland
- Website: nkelber.com
- Twitter: @nkelber
Nathan Kelber is a University of Maryland Ph.D. candidate and lecturer at Lawrence Technological University whose research focuses on drama, game studies, and the digital humanities. His work is heavily interdisciplinary, drawing together scholars across a variety of disciplines and institutions to solve unique problems. The recipient of numerous scholarships and fellowships, he has presented at major national and international conferences on topics including early modern theater, the phenomenology of the virtual, and computational stylistics.
My Posts
Meeting Time and Place
Saturday, September 28th, 2013 | Nathan Kelber
Hi everyone,
I just wanted to repeat Meredith’s schedule for those of you coming tomorrow. Firstly, parking is free. Here’s an address and map. We will meet in the Buell Management building tomorrow between 9-9:30am. There are signs directing campers from Northwestern Highway and into the building. You’ll take a central staircase down into the atrium to check in. When you see a gigantic blue plane hanging from the ceiling, you’ll know you’re in the right place.
We will have coffee and badges in the large atrium hallway near the classrooms and then we will meet in the nearby room M218 to have our scheduling session. We have space and time for up to twelve concurrent sessions total. This could change depending on attendee preferences during the scheduling session.
Can’t wait to see you all!
Nathan
Sat, 09/28 | Atrium | Lecture Hall (M218) | Rooms 208, 209, 210, 213 |
9:00-9:30AM | Pick up badges, coffee | ||
9:30-11:00AM | Opening remarks and scheduling session | ||
11:00AM-12:00PM | concurrent session | ||
12:00-1:30PM | lunch (boxed lunches will be provided) and coffee | ||
1:30-2:30PM | concurrent session | ||
2:30-3:00PM | Dork Shorts | ||
3:00-4:00PM | concurrent session | ||
4:00-4:30PM | Closing remarks, evaluations |
Game History and Preservation
Tuesday, September 24th, 2013 | Nathan Kelber
I’d like to propose a session for the discussion of game history and preservation. Here are some of the issues (in no particular order) I see confronting work in this area:
- The vast majority of work in game studies is video game centered
- Digital distribution models including DRM pose a serious threat to preservation
- The preservation of game equipment/hardware is expensive, requires a lot of space, and requires in-depth knowledge
- Obsolescence
- Emulation
- Copyright
- Fan-based preservation and piracy
- Haptics and Human Computer Interfaces
Much of my interest here comes from my own writing and the Preserving Virtual Worlds project at Maryland. At the least, it would be nice to network with other scholars in the area with similar interests. I am also open to considering new DH projects which might involve game history and preservation.