Archive for the ‘Uncategorized’ Category

  • Final Schedule


    Here’s the link to the final schedule.

  • Planning for an online archive … What is needed?


    The Gordy-Motown Collection at Eastern Michigan University comprises about 1200 LPs, 900 45s, sheet music, cover sheets, recording session and fan club information. The bulk of this material spans the period 1969-1988.

    Gordy-Motown Finding Aid

    Gordy-Motown on ArchiveGrid

    Although we have a finding aid, and some visual data already online, we would like to fully develop this as an online “product.” My hope is that the full visual and audio collection, including sound clips of course, can be developed into a useful scholarly resource.

    Gordy-Motown Visual Material in Luna

    A this point we gone through the heuristic phase, but this has mostly been internal reviews done by myself and various colleagues who have helped get some parts of the collection visible on the Web.

    I’d like to explore with @GLThatCamp folks how we might develop this into a fuller collection.

  • Best Practices for Digital Pedagogy


    I would like to propose a session where we can share techniques and best practices for teaching composition or literature courses with a DH component. I am currently teaching a course with a digital project requirement, and would love to discuss how to best engage students who may be afraid of the technology or do not have the budget to access or use some of the technology outside of school. How much should we incorporate technology practice into the classroom? How do we address students’ lack of access to materials? What are some best practices for teaching digital literacy to supposed “digital natives”?

  • Student Advocacy for the Digital Humanities


    Following along the lines of Sigrid’s proposed session but from a different perspective, what is the role of students in supporting digital humanities work across a decentralized academic? I’m hoping to organize a digital humanities student group at my home university with other members of my cohort, but wonder what the scope of such a student group should be. How can students leverage relationships with faculty members and librarians to establish a backbone for an otherwise isolated community? What kinds of events would provide the most value for such a disparate yet budding digital humanities community? Most importantly, how can we advocate not only the practice of digital humanities but also the use of digital pedagogy and tools in the classroom?

  • Creating a Hybrid, Multi-Institutional Introduction to the “Digital Liberal Arts”


    As part of a new, Mellon-funded initiative, some members of the Great Lakes Colleges Association are considering the development of a multi-institutional, hybrid course in the digital humanities (or the “digital liberal arts”).  The goals of such a project might include stimulating faculty engagement and development, “naturalizing” digital scholarship in general education as well more specialized, disciplinary work, and fostering collaboration–and the leveraging of resources–across our 13 member institutions and regional, university-based digital humanities centers.  We are looking for experiences with appropriate platforms and models for such collaborations on hybrid digital humanities courses, as well as seeking potential partners for regional collaboration on related projects in any disciplinary area.

  • How can libraries support digital humanities work, even when there isn’t an official center?


    The vast majority of college campuses and research institutions do not have an official DH center, yet there is still a lot of support for researchers. We would like to propose a discussion on the ways that the Library and other institutional departments can support DH scholars on different levels (technically, topically, and pedagogically). Some questions we will consider include what type of support do DH scholars need and how much? How can the we facilitate DH experimentation for scholars who just want to try it out? How can the institutions effectively reach out to individuals and foster community?

    [This is a joint proposal with Melissa Gomis.]

  • Game History and Preservation


    I’d like to propose a session for the discussion of game history and preservation. Here are some of the issues (in no particular order) I see confronting work in this area:

    • The vast majority of work in game studies is video game centered
    • Digital distribution models including DRM pose a serious threat to preservation
    • The preservation of game equipment/hardware is expensive, requires a lot of space, and requires in-depth knowledge
    • Obsolescence
    • Emulation
    • Copyright
    • Fan-based preservation and piracy
    • Haptics and Human Computer Interfaces

    Much of my interest here comes from my own writing and the Preserving Virtual Worlds project at Maryland. At the least, it would be nice to network with other scholars in the area with similar interests. I am also open to considering new DH projects which might involve game history and preservation.